(Watch the video version of this article here)

One thing I really enjoy when I have a bit of spare time is watching Baking Competition Shows.

A lot of time, many of the extremely talented bakers will have these amazing and stunning ideas, but then either due to lack of skill or lack of time these end up looking the most disastrous.

Similarly, Star Wars has a history of films based on rather interesting ideas, and good ideas but end up executed rather poorly leading to a lot of disappointment felt by members of the audience. Often this happens with Video Games as well, Superman 64, Fallout 76, Starfox Zero, I could go on…

Baking show fails, Star Wars, and all of these games have something in common.
They have great ideas that are matched with disastrous execution. A lot of the time we tend to be the most disappointed by the things that have the highest potential at the core of their ideas. This kind of disappointment tends to evoke hatred and vitriol or at least, like 36 hours of awful videos from The Quartering.

To put it simply, people especially hate things that leave something to be desired.
(while I understand this is a game design blog, its still my blog so I’m gonna do what I want)
The Star Wars Prequels were probably the most hated movies of the 2000s, and for good reason, stilted writing, weird characterization, lack of consistent villains, zzzzzzzzzzzzzzZZZZZZZZZZZZZzzzzzzzzzz
but at the trilogy’s core were some great concepts, an exploration of the political intrigue of the Star Wars Galaxy, expansion of the Jedi and Sith lore, and a space fantasy Citizen Kane-esque tragedy about the franchise’s most iconic villain, Darth Vader.
Much more loved than these films were and are the extra content that used those same ideas, KOTOR, Clone Wars, Battlefront, and they happened to execute them so well that many feel they redeem the prequels by association.
So why don’t we do the same?
Next time we find we hate something, for the purposes of this video, a game. After we are done laughing at how bad it is may we should find what ideas created this sensation of disappointment for so many, and try to execute it well, because I don’t think any good idea really deserves to be left unfulfilled.

Do you?

Game Dev in Training