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If you asked me who my favorite Game Designer of all time was. I’d quickly tell you it was certainly Masahiro Sakurai. Since he is the mind behind my favorite childhood games, Kirby’s Dream Land and Kirby’s Adventure and the series that got me into game design and development, Super Smash Brothers.
Sakurai developed both as a rising star at Nintendo, creating Kirby’s Dream Land at just 19 years of age. His primary teacher being the Neo Geo he kept at home for “Study”. Whether by sheer genius or through inspiration wrought on  by arcade classics such as King of Fighters, Sakurai began to swear by his own Game Design Philosophy, that being Kirbyism. Kirbyism is the idea that a good game ought to be able to be enjoyed by both complete beginners and hardened veterans. This is achieved by designing the game in such a way that it is approachable and fun but still challenging . Simple enough for even a child to pick up,  and challenging enough for a experienced player to master.

This is what inspired Kirby’s core design as a series. The ability to float above whole sections in Kirby’s Dream Land seems cheap until you realize that it allows the player to control their difficulty on the fly as they could just as easily choose to play via normal platforming, thus any player should find themselves at least enjoying this Gameboy classic. But more far reaching was the  game Super Smash Brothers.

Inspired by games like final fight, Sakurai wanted to bring the excitement, strategy, and challenge of fighting games not only home, but also make it accessible to even the most inexperienced of players. Either by way of simplification of controls, or by changing what made a KO a KO, Kirbyism was forcefully combined with the fighting game genre to create one of the most popular party games, while also being one of the most popular competitive fighting games of all time.

These aren’t even all the examples of Kirbyism, arguably Splatoon, the kart racer genre, portal, the sonic series, the Pok√©mon trading card game,  Minecraft, Action RPGs, Halo, modern adventure games, Civilization 4 5 6… and so on have all employed some aspect or all aspects of this simple and widespread design philosophy, which thus made a lot of the games enjoyable by everyone.

Why do I love Kirbyism?

I love Kirbyism because I think everyone should be able to enjoy the games they play, I hope this medium can help make anyone’s day a little better and their smile a little brighter. I want games to be about the Fun and the Challenge, and I think that’s what Kirbyism is all about.

Game Dev in Training